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il gioco del Kamasutra
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DATA
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ParteIII
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GameI
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00008_Script_8
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Text File
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1997-11-24
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631b
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36 lines
on exitFrame
global oldloc
if rollover(36) then
set the visible of sprite 36 to 1
end if
if rollover(35) then
set the visible of sprite 35 to 1
end if
if rollover(37) then
set the visible of sprite 37 to 1
end if
if rollover(38) then
set the visible of sprite 38 to 1
end if
if rollover(39) then
set the visible of sprite 39 to 1
end if
if rollover(40) then
set the visible of sprite 40 to 1
end if
if not soundbusy (2) and random (100) >98 then
puppetsound 2, "base" & random(6)
end if
go the frame
end